
Neural Networks Demystified
This month I was honored to participate in the 2022 MIT Reality Hack. I’ll do a post on the event soon, but this post is about
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This month I was honored to participate in the 2022 MIT Reality Hack. I’ll do a post on the event soon, but this post is about

I’ve been following Looking Glass for about 3 years now. I find the display tech amazing, but I couldn’t justify the price-to-value ratio until they

Back in 2016, Fragments was my favorite demo on the HoloLens platform. In fact, it still is today. There’s just so much about it that I

Background Recently I’ve been working on a project to help partners demo their HoloLens solutions to potential customers. When it comes to demos, we obviously

Multithreading can be hard to get right. But it’s also vitally important to getting simulations running smoothly on resource constrained mobile devices. In my career

It’s hard to believe that it’s been 4 years since our first HoloLens hacks. Some of those early events are still the most memorable to

Intro As mentioned above, this article is part of a series. If you haven’t read Part 1 – Natural Language for Simulations yet, I highly recommend

Intro Natural Language Understanding (or NLU) is the study of teaching computers to understand humans — the way we communicate naturally. But how does natural

This article shows how to use Mixed Reality Analytics to capture and review users interaction in your application. All the code is available on GitHub and

UPDATE: Several people have contacted me today to let me know that they already have an option for ‘HoloLens 2D App’ in their Xaml designer.

I briefly mentioned the HoloToolkit for Unity before in my article Fragments found my couch, but how? The toolkit is an amazing bit of open source code from Microsoft

The Companion App is an incredible tool for those with actual HoloLens devices. It lets you do so much. You can remotely capture photos and videos, launch and close applications