Assisted with a multi-user Burning Man experience for AWE 2023. This was the first time these worlds had been seen since AltSpace was sunset.
Tag: Unity
Foundry AWE Launch
Assisted with the scope and implementation of several important features leading up to AWE 2023.
Refract and ReGlass
Refract allows you to play more than 500 commercial games as moving holograms.
Azure IoT for HoloLens
An open source reference for connecting HoloLens to IoT devices that also became an official MS Learn Module.
Multithreading Handbook for Simulation Developers
A 21 page article documenting everything learned after 8 years of writing high-performance .NET code for Unity and other platforms.
EnviroLight
A reference implementation for creating the most realistically lit holograms possible on HoloLens.
Scene Understanding for Unity
The official Scene Understanding SDK and samples for Unity.
Azure Spatial Anchors for Unity
The first implementation of the official Azure Spatial Anchors SDK for Unity.
Source Agnostic Action Handlers
A MRTK generalized approach for mapping any input source to any action.
Spatial Alignment for Unity
A library for helping keep virtual objects aligned with the physical world, especially over long distances.