Assisted with the scope and implementation of several important features leading up to AWE 2023.
Tag: Architecture
Microsoft Mesh
Though details about the role and platform remain confidential, MRTK and large-scale multi-user interactivity were key focus areas.
Multithreading Handbook for Simulation Developers
A 21 page article documenting everything learned after 8 years of writing high-performance .NET code for Unity and other platforms.
Scene Understanding for Unity
The official Scene Understanding SDK and samples for Unity.
Azure Spatial Anchors for Unity
The first implementation of the official Azure Spatial Anchors SDK for Unity.
Source Agnostic Action Handlers
A MRTK generalized approach for mapping any input source to any action.
Natural Language for XR
A reference library and article for using AI Natural Language on HoloLens.